STRUCT | Gothic Survival Horror Necromechanical Maid RPG |
World- | Character Genotypes- | The Mansion- | Progress- | Stat System- | Traits- | Inventory- | (Dev Notes) |
300 years have passed since the void war, which scorched the surface and instigated the construction of vast geo-sealed cities.
Over time, these cities not only survived, but grew into fast megastructure sprawls called The Struct, industrial powerhouses of monumental debauchery. In the depths lurk vast catacombs of lethal secrets, a domain of madness dominated by the husks of old bioweapons. On the skyline, the mechanical and transcendent secure the future of the vast citizenry through brutal logic, uncaring and aloof in scope. The middle is the lair of organics.Things that might have been human, once. Gene-manipulated and debased with cyborgisations through dozens of centuries, they are the downtrodden workforce, the opportunistic body dealers, the hackers and the merciless thugs of cruel circumstance and bloody pragmatic reason. And, within that a seemingly ageless, strangely opulent, corpuscular and foreboding mansion is embedded amongst the broken infrastructure and lairs of madness… |